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authorAhmed <git@gumx.cc>2026-06-20 00:08:40 +0300
committerAhmed <git@gumx.cc>2026-06-20 00:08:40 +0300
commit815b742006732b1ccdb665ba5c076fbb7b1e79c6 (patch)
tree24db2809ae8c3290211ef2876c9c8e509f72b2e5 /dev-docs/daffy.md
parentd60f3ce4d1996f207e2c693ae1102e6a5ddad701 (diff)
fix: bunch of vibed edits to fix vibed edits
Diffstat (limited to 'dev-docs/daffy.md')
-rw-r--r--dev-docs/daffy.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/dev-docs/daffy.md b/dev-docs/daffy.md
index 5ac7815..96e0539 100644
--- a/dev-docs/daffy.md
+++ b/dev-docs/daffy.md
@@ -112,7 +112,7 @@ increments but is never compared to a threshold.
`!hunt idle N` checks the current `empty_rounds` immediately on set. If the
counter already meets the new threshold and no duck is active, the hunt stops
-right away with an announcement — same behaviour as if the flee had just
+right away with an announcement, same behaviour as if the flee had just
triggered it. This prevents a silent bypass where setting a lower threshold
while `empty_rounds` was already at or above it would have no effect until
the next flee, and a single kill in between would reset the counter and escape